Choosing a CRT-Shader for Youtube

This is part two of the capture of Stars for Youtube. Video Generation The process is rather simple: Run demo on Dosbox, capture the video. You get a 70fps 320x200 video using the lossless zmbv codec for images, and lossless PCM audio. As the demo is a plain VGA program, this is a perfect copy of what is displayed/played by the demo. Play the 320x200 video with Retroarch, with CRT-shader and video capture. In Retroarch settings, I choose the target resolution, activate video lossless record + GPU shader record. As Retroarch won't play zmbv video, I first transcode to "lossless" h264, also setting the aspect ratio for the next pass. After Retroarch, I transcode the video to h264 Q1 to reduce the video size from 30GB to 10 GB, with no visible quality loss. Here is the makefile I used for the conversion: https://gist.github.com/kassoulet/485ce8bb3c29461ae67a5aeb5a683fbe (remember, the audio is taken from a video I generated using the remastering done in part one)...