COLOURpatterns is my first Android application. It fetches the 50 top patterns from colourlovers.com and allows you to set it as wallpaper.
You can get it from Google Play.
This is part two of the capture of Stars for Youtube. Video Generation The process is rather simple: Run demo on Dosbox, capture the video. You get a 70fps 320x200 video using the lossless zmbv codec for images, and lossless PCM audio. As the demo is a plain VGA program, this is a perfect copy of what is displayed/played by the demo. Play the 320x200 video with Retroarch, with CRT-shader and video capture. In Retroarch settings, I choose the target resolution, activate video lossless record + GPU shader record. As Retroarch won't play zmbv video, I first transcode to "lossless" h264, also setting the aspect ratio for the next pass. After Retroarch, I transcode the video to h264 Q1 to reduce the video size from 30GB to 10 GB, with no visible quality loss. Here is the makefile I used for the conversion: https://gist.github.com/kassoulet/485ce8bb3c29461ae67a5aeb5a683fbe (remember, the audio is taken from a video I generated using the remastering done in part one)...
I was looking for an example on how to return an array of struct in a D-Bus program, and I found nothing. So here is a fast note for later reference. This is pseudo code, just to show you how to proceed. So you want to return a "a(si)", that's it, an array of struct containing each a string and an integer. in your example.xml: (process with dbus-binding-tool as usual) <node name="/com/example/Example"></node> <interface name="com.example.Example"></interface> <method name="getExampleArray"></method> <arg type="a(si)" name="array" direction="out"></arg> </method> </interface> </node> in your example.c: // you define your structure here by using get_struct #define DBUS_STRUCT_STRING_INT (dbus_g_type_get_struct ("GValueArray", G_TYPE_STRING, G_TYPE_INT, G_TYPE_INVALID)) gboolean desktoptracks_get_example_array(De...
Comments